01
Room requirements
Capture room dimensions, seating, display positions, camera views, table inputs, speaker coverage, and rack location.
AV system guide
A useful AV design starts with room intent, then ties every source, processor, endpoint, cable, control path, and rack decision back to that intent.
01
Capture room dimensions, seating, display positions, camera views, table inputs, speaker coverage, and rack location.
02
Choose direct wiring, HDBaseT, AVoIP, matrix/switcher, codec, soft codec, DSP, and control strategy.
03
Generate a riser, BOM, cable schedule, warnings, and notes that expose assumptions before the job is sold.
A huddle room, training room, boardroom, divisible space, and venue do not use the same architecture. Use case determines display count, camera strategy, microphone type, speaker coverage, and control complexity.
The BOM should follow the topology, not the other way around. Draw the sources, switchers, processors, distribution, outputs, network, and control paths before choosing accessories.
Field devices need pathways, ports, power, mounting, and service access. Long HDMI, uncounted USB, missing patch panels, and under-sized switches are common quote killers.
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Start with room use case and signal flow. Decide what people need to see, hear, present, capture, control, and connect before choosing specific equipment.
The riser exposes how the system is physically connected. It helps reviewers catch missing extenders, wrong signal direction, missing control paths, and undercounted cables.